As technology ubiquitously penetrates our lived experiences, designers are exposed to new methods and manners of semantic appropriations of architecture and experience. For designers, the understanding of place and qualities of experience will be crucial in the construction of principles underlining the design of (future) interactive spaces.

Within this perspective, Anijo Mathew's research interests include interactive (computer mediated) spaces, immersive/responsive environments, environmental behavior, and HCI in the design process. His research falls within two broad categories - one a scholarship of pedagogy – looking at various methods and design mechanisms for the process of design; and the other a scholarship of research – evaluating new semantic appropriations of architecture (place) as enabled by new technologies.